Detailed Information on Publication Record
2022
Best practice of using digital business simulation games in business education
PETERKOVÁ, Jindra, Zuzana REPASKÁ and Lenka PRACHAŘOVÁBasic information
Original name
Best practice of using digital business simulation games in business education
Authors
PETERKOVÁ, Jindra (203 Czech Republic, belonging to the institution), Zuzana REPASKÁ (203 Czech Republic, belonging to the institution) and Lenka PRACHAŘOVÁ (203 Czech Republic, belonging to the institution)
Edition
Sustainability, 2022, 2071-1050
Other information
Language
English
Type of outcome
Článek v odborném periodiku
Field of Study
50204 Business and management
Country of publisher
Switzerland
Confidentiality degree
není předmětem státního či obchodního tajemství
References:
Organization unit
Moravian Business College Olomouc
UT WoS
000840263400001
Keywords in English
business simulation games; education; JA TITAN; UNISIM; experiences
Tags
Změněno: 5/1/2023 11:09, Ing. Michaela Nováková
Abstract
V originále
Information technologies play an important role in designing new ways of teaching, and, at the same time, the globalization of the business world affects the quality of human capital that the corporate sector requires. Apart from theoretical business understanding, multidisciplinary knowledge is also needed. Business simulation games belong among suitable educational tools, which are able to respond to contemporary business requirements and the requirements of students. Business simulation games provide a useful tool for experiential learning by university students studying business programs. For the effective development of students’ competencies in economic and managerial fields of study, it is necessary to apply appropriate steps in the implementation of simulation games and to understand the experience of students in the use of games in the teaching process. For that purpose, best practice for business simulation games has been determined. This introduced best practice includes description of the benefits from realized simulation games, from the lecturer point of view. A realized survey focused on the main benefits considered by students who completed the subject Managerial Simulation Game. The students’ approach to the implemented simulation games was gradually monitored over the course of five academic years. Research samples contain 148 students from the first year of a master’s study program. Our survey showed that the subject is more beneficial for students for their further study than for their future professions. At the same time, the vast majority of students perceive simulation games as a useful and interesting way to verify the dependencies between economic variables. To strengthen analytical skills, it is necessary to introduce tasks that support working with economic data through simulation games. The novelty of the paper consists of mapping the benefits from the implemented simulation games for the student’s own person, categorizing the identified benefits into six groups with the same characteristics, and, at the same time, implementing the research for students attending private and public schools.